- Nonverbal cues facilitate functions of communication, such as identification of personality or emotions => if they're absent, impoverished communication
- - Miniaturization of sensors, microphones & cameras- Cloud computing - Progress in AI
- "A manner of accomplishing a task especially using technical processes, methods or knowledge"
- Different cues while communicating (audio-visual) => voice, mimics, gesture
- Experience might influence whether "mindful" or "mindless" responses are triggered
- Non-linear growth, slow at first & expensive technologies => then massive spread (e.g. smartphones)
- Certain triggers that enable various scripts, labels, expectations, - Focus on certain aspects of interactions, while neglecting others
- Object needs to provide enough social cues so humans consider its worth a social response (e.g. a stone doesnt do that)
- They proved that adults "mindlessly" apply human traits to computers. When consciously asked, all participants denied giving social attributes to computers.
- The potential to have a prominent impact on socio-economic domains => here combining several previously separated fields (commerce, politics, social life) into one
- Humans over time will through habitation employ specific media scripts when using computers => not employ only traditional social scripts
- The relationship between the expectations towards a new technology over time. Factors are "maturity, adoption, and social application" of specific technologies.
- - Voice assistants, - chatbots - virtual agents (video game characters) - Smart device with social interfaces (smart fridge) - Social robots
- - Radical novelty - Relatively fast growth - Coherence - Potential to have prominent impact on socio-economic domains - Uncertainty & ambiguity in emergence phase
- To expel / to exclude (from) / to kick out (of)
- To skive / to dodge off / to swing the lead (Uk)
- Public, technologically mediated, indirect, one-sided, dispersed audience
- Public - non-publicDyadic - group Anonymous - nonymous Professional - private=> can all be interrelated & overlapped
- 1. Punishment2. Reward3. Legitimacy4. Competences5. Source of insipiration
- A mental model to interact with other people (standard behavior)