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During the COVID-19 pandemic, there was an increase in kids and teens using digital platforms, for personal and educational purposes. With the increased usage of smartphones and social media, kids who were prone to bullying began cyberbullying. There was a significant and alarming increase in aggressive behaviors online among children and adolescents. The onset of COVID-19 also coincided with the peak growth of video game usage, with 2.7 billion players gaming in 2020. Many studies have investigated the increased use of games and their effects on mental health during the pandemic, with a majority finding a positive correlation between video game usage and game addiction score (45-48).
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